
Genres
Comedy Aims to entertain and amuse through humor, often using witty dialogue, slapstick, or exaggerated situations to provoke laughter.Drama Focuses on realistic portrayals of human emotions and conflicts, often dealing with serious themes and interpersonal relationships.Psychological Explores the inner workings of the human mind, focusing on characters' thoughts, emotions, and mental states, often with complex narratives.Sports Focuses on competitive sports, the dedication of athletes, and the challenges and triumphs associated with athletic pursuits.Tags
Gambling Centers around the act of gambling.Animals Prominently features animal characters in a leading role.Seinen Target demographic is adult males.College Partly or completely set in a college or university.Primarily Adult Cast Main cast is mostly composed of characters above a high school age.Winners Circle e Youkoso
ウイナーズサークルへようこそ
Yamakawa Nanao has always dreamed of becoming a manga author, even postponing college for two years to pursue it. When his work is rejected by every publisher, he loses hope and finds himself at a below-average college with no direction in life. A chance encounter with a fortune teller leads him to the horse tracks, where he meets a group of college students—Beniko, Midori, Shun, and Soukichi—who form their own winner's circle, betting on horses as a serious source of income.
Nanao has no knowledge of horse betting, but his sharp eye for the smallest details in the horses shocks the group. Impressed by his talent, they allow him to join their circle. As he navigates this new world, Nanao must decide whether to use his gift to make a comfortable living or to continue chasing his original dream.
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7.9 Hikaru no Go
Hikaru Shindo is an ordinary sixth-grader with little interest in board games. While searching his grandfather's attic, he comes across an old go board stained with blood. The moment he touches it, the spirit of Fujiwara-no-Sai, a master go player from the Heian era, awakens and takes up residence in his consciousness. Sai once taught the game to an emperor and still longs to achieve the perfect play he calls the "Divine Move." Pressured by Sai's persistent passion, Hikaru reluctantly begins playing go, moving the stones as the ghost instructs him. His encounters with dedicated young players, especially the prodigy Akira Toya, gradually spark a genuine interest in the game. What starts as a
Hikaru no Go
Manga · 1998
Osu!! Mahjong-bu
Yoshinari Takagi is the captain of the Mahjong Club at Osaka Tsutenkaku University, a prestigious PR70 school. He dedicates his entire intellect, strength, luck, spirit, and guts to the game of mahjong, leading a unique institution that is both respected and scrutinized on campus. The club's members train rigorously, honing their skills in this complex game that blends strategy, psychology, and chance. As the university mahjong scene grows increasingly competitive, Takagi and his teammates face formidable opponents from other schools. Each match becomes a battle of wits and nerves, where a single misstep can lead to defeat. The pressure mounts as the club must prove its worth not only in to
Osu!! Mahjong-bu
Manga · 2013
Nekosogi Franken
Un grupo de amigos intenta ganarse la vida jugando al mahjong, un juego de habilidad y azar que los lleva por un camino lleno de altibajos. Viven al día, dependiendo de sus partidas para sobrevivir, mientras lidian con la presión de un entorno donde cada mano puede cambiarlo todo. A medida que se adentran en este mundo, las apuestas se vuelven más arriesgadas y las relaciones entre ellos se tensan. La línea entre la diversión y la obsesión se difumina, y pronto descubren que el verdadero desafío no está solo en las fichas, sino en las decisiones que toman cuando el juego se pone serio.
Nekosogi Franken
Manga · 1996
8.9 Haikyu!!
Shouyou Hinata is a short-statured boy who dreams of becoming a great volleyball player after watching the “Little Giant,” a small but powerful ace who once shone on the national stage. In his last year of junior high, he finally forms a team and enters his first official tournament, only to suffer a crushing defeat against Kitagawa Daiichi, led by the prodigious but arrogant setter Tobio Kageyama, known as the “King of the Court.” Determined to surpass Kageyama, Hinata enrolls at Karasuno High School, the school of his idol. But when he opens the gymnasium door, he discovers that his sworn rival has also joined the team. Now they must learn to work together, combining Hinata’s explosive sp
Haikyu!!
Manga · 2012