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Making of Dragon Quest

Making of Dragon Quest

ドラゴンクエストへの道

In the late 1980s, a small Japanese company named Enix ventures into the video game industry, facing the daunting task of creating its first major title. The manga follows the real-life employees of Enix as they navigate the chaotic development process, from programming and design to marketing and publishing. These developers are portrayed as ordinary people with quirks, anxieties, and ambitions, struggling to bring their vision to life.

As the team works tirelessly on what would become the iconic role-playing game Dragon Quest, they grapple with everyday challenges: deciding the size of text boxes, writing dialogue for non-player characters, and managing interpersonal conflicts. The story highlights the creative and technical hurdles they face, as well as the camaraderie and tension that arise among colleagues under pressure. Through humor and slice-of-life moments, the manga reveals the human side of game development, showing how a group of passionate individuals turned a risky project into a cultural phenomenon.

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