
Genres
Comedy Aims to entertain and amuse through humor, often using witty dialogue, slapstick, or exaggerated situations to provoke laughter.Psychological Explores the inner workings of the human mind, focusing on characters' thoughts, emotions, and mental states, often with complex narratives.Sports Focuses on competitive sports, the dedication of athletes, and the challenges and triumphs associated with athletic pursuits.Paizoku! Occulty
牌賊! オカルティ
Natsuki is a young mahjong player who finds himself caught between two opposing schools of thought in the world of professional competitive mahjong. On one side, the "digital" school relies solely on efficiency and probability, while on the other, the "occult" school follows its own theories with no scientific basis. Natsuki belongs to neither group, forging his own path in this high-stakes environment.
As the competition intensifies, Natsuki must navigate the psychological battles and strategic mind games that define the sport. With his unique approach, he challenges both the rigid logic of the digital players and the mysterious beliefs of the occultists, all while striving to prove himself in a world where every tile drawn can change everything.
If you liked this, try these
Titles that share genres with this one.
7.9 Hikaru no Go
Hikaru Shindo is an ordinary sixth-grader with little interest in board games. While searching his grandfather's attic, he comes across an old go board stained with blood. The moment he touches it, the spirit of Fujiwara-no-Sai, a master go player from the Heian era, awakens and takes up residence in his consciousness. Sai once taught the game to an emperor and still longs to achieve the perfect play he calls the "Divine Move." Pressured by Sai's persistent passion, Hikaru reluctantly begins playing go, moving the stones as the ghost instructs him. His encounters with dedicated young players, especially the prodigy Akira Toya, gradually spark a genuine interest in the game. What starts as a
Hikaru no Go
Manga · 1998
Higurashi When They Cry Mahjong: Tile Swapping Arc
In June 1983, Keiichi Maebara moves to the peaceful village of Hinamizawa, where he quickly befriends his new classmates. Enjoying a quiet summer, he discovers the game of mahjong and becomes fascinated by it. However, his peaceful days begin to unravel as he learns of a series of mysterious deaths that have plagued the village for years. As Keiichi delves deeper into the enigma, his consecutive losses in mahjong start to weigh on his mind. He begins to wonder if his defeats are mere coincidence, part of a conspiracy, or even a curse. With his friends refusing to share details about the murders, Keiichi is drawn into a web of intrigue that threatens to consume him.
Higurashi When They Cry Mahjong: Tile Swapping Arc
Manga · 2009
Winners Circle e Youkoso
Yamakawa Nanao has always dreamed of becoming a manga author, even postponing college for two years to pursue it. When his work is rejected by every publisher, he loses hope and finds himself at a below-average college with no direction in life. A chance encounter with a fortune teller leads him to the horse tracks, where he meets a group of college students—Beniko, Midori, Shun, and Soukichi—who form their own winner's circle, betting on horses as a serious source of income. Nanao has no knowledge of horse betting, but his sharp eye for the smallest details in the horses shocks the group. Impressed by his talent, they allow him to join their circle. As he navigates this new world, Nanao mu
Winners Circle e Youkoso
Manga · 2011
Osu!! Mahjong-bu
Yoshinari Takagi is the captain of the Mahjong Club at Osaka Tsutenkaku University, a prestigious PR70 school. He dedicates his entire intellect, strength, luck, spirit, and guts to the game of mahjong, leading a unique institution that is both respected and scrutinized on campus. The club's members train rigorously, honing their skills in this complex game that blends strategy, psychology, and chance. As the university mahjong scene grows increasingly competitive, Takagi and his teammates face formidable opponents from other schools. Each match becomes a battle of wits and nerves, where a single misstep can lead to defeat. The pressure mounts as the club must prove its worth not only in to
Osu!! Mahjong-bu
Manga · 2013