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Al the Adventurer: That Magic Shouldn't Work!

Al the Adventurer: That Magic Shouldn't Work!

冒険者アル あいつの魔法はおかしい

At the age of three, Al is kidnapped by goblins and rescued by his grandfather's dazzling magic. Inspired by that moment, he dedicates his life to mastering spells, training for twelve years until he becomes an official adventurer. His ultimate goal is to find the legendary "Book of Spells," a rare ancient document.

However, Al soon discovers that his magic doesn't work like anyone else's. His unique techniques and unconventional approach to spellcasting set him apart from other mages. As he travels across the land, he must figure out whether his strange abilities will help him achieve his dream or lead him into danger.

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