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Kuaikan Manhua unveils Livo, its bid to become the Disney of the AI era

Chen Anni details how her new product turns manga characters into agents with memory, emotions, and the ability to evolve with every interaction.

Mariana García 7 October 2026

Kuaikan Manhua no longer wants to be just a comics platform. Its founder, Chen Anni, introduced Livo, an artificial intelligence product she describes as a "living world in real time" where characters have their own personality, long-term memory, and react to every user decision.

The app is already available in app stores and began its internal testing phase in early September, according to Chen Anni in an interview with 时代财经. The project was born in March, was formally approved in the middle of that month, and within two months already had a working prototype.

It is not just another chatbot or an assistant with an anime character's face. Chen Anni insists that it is "new AI-native content." When opening the application, the user sees a map divided into blocks, and each block works as an independent world with its own story, its rules, and its inhabitants.

The difference from dating simulators or traditional role-playing games is that there is no fixed script. Each character is built from a "System Prompt" that defines their core personality, something like their character nucleus. On that foundation, the system generates responses, emotions, and relationships that change over time.

A character that doesn't break

One of the classic problems with AI characters is that they lose coherence: they change their minds, forget what they said, or act out of character. Kuaikan tries to solve this with a technical layer they call Creator Harness.

The creator writes a detailed biography of the character. From there, the system extracts what Chen Anni calls "six layers of personality" and injects them into the digital agent. The character maintains a stable identity no matter how many times the user interacts.

Chen Anni sums it up with an example: a character may seem like a cold, ruthless president, but their underlying motivation is the insecurity they have carried since childhood. That contrast, she says, is what makes a character work. And it is exactly what Kuaikan learned in twelve years of publishing manga.

The platform accumulates more than 13,000 comic IPs and 120,000 registered creators. That catalog is the foundation with which they want to populate Livo and, later on, an entire ecosystem of AI-powered applications.

The business changes its logic

The payment model also breaks with the classic digital manga scheme. Instead of charging per chapter or per subscription, Livo monetizes token consumption: every interaction with the characters consumes computing resources, and that is where the new revenue source lies.

Chen Anni calls it "co-creation of incremental emotions." The user does not pay to read a finished story, but for what happens while living with the characters. For Kuaikan, that opens a wider commercial margin than the linear sale of chapters.

Creators also change roles. They no longer need to draw page by page: they become architects of worlds and designers of digital souls. Kuaikan offers them the tools, user growth, and commercialization, and shares the revenue generated within the ecosystem.

For those who already have a consolidated IP, the proposal is direct: bring their characters to Livo and turn them into "living people" you can talk to. Chen Anni argues that amplifying a franchise this way yields more than selling individual chapters.

"The Disney of the AI era"

Chen Anni's ambition is not small. If Disney built its empire with an animated mouse, she wants Livo to be the first Mickey Mouse of artificial intelligence. She says it bluntly: her goal is to transform Kuaikan into "the Disney of the AI era."

The strategy has three stages: first use AI to reduce costs, then add interaction to existing formats —like the interactive comic they already launched— and finally create AI-native products like Livo. Chen Anni assures that the first two phases are already underway.

The change also touches her management style. Before, she centralized all product decisions; now she lets her team propose, discuss, and approve most features. She limits herself to adjusting the general direction. She justifies it with a simple phrase: in the AI era, no one can learn everything alone.

Kuaikan updated its corporate vision this year. The mission remains "to give joy and emotion to people," but now with a new nuance: training AI to learn what is beautiful and wise. Chen Anni believes that if content companies do not educate these models, others will do so only to make quick money.

Livo is the first step of a ten-year plan. The final idea is that any creator, without knowing how to program, can build their own digital "amusement park." And that characters do not stay on the screen: Chen Anni imagines a future where you can bring your favorite characters into your daily life.

What do you think of Kuaikan's bet on AI characters? Would you try Livo when it becomes available in your region? Let us know in the comments.

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