
Genres
Comedy Aims to entertain and amuse through humor, often using witty dialogue, slapstick, or exaggerated situations to provoke laughter.Psychological Explores the inner workings of the human mind, focusing on characters' thoughts, emotions, and mental states, often with complex narratives.Supernatural Involves events or beings that defy natural laws, often including ghosts, demons, vampires, or other paranormal phenomena.Tags
Meta Features fourth wall-breaking references to itself or genre tropes.Surreal Comedy Prominently features comedic moments that defy casual reasoning, resulting in illogical events.Parody Features deliberate exaggeration of popular tropes or a particular genre to comedic effect.Seinen Target demographic is adult males.4-koma A manga in the 'yonkoma' format, which consists of four equal-sized panels arranged in a vertical strip.Palepoli
パレポリ
Palepoli is an experimental manga that breaks free from the conventional four-panel format, exploring new structural possibilities. Created by Usamaru Furuya without prior knowledge of standard manga styles, it stands as a unique and unconventional work.
The series delves into psychological and supernatural themes through its abstract and innovative storytelling. It presents a series of bizarre, comedic, and often surreal vignettes that challenge traditional narrative frameworks.
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8.1 Call of the Night
Kou Yamori is a middle school student who has stopped attending classes. Unable to sleep and dissatisfied with his daily life, he starts wandering the streets at night, where he feels a little more at ease. On one of those walks he meets Nazuna Nanakusa, a strange girl who offers to help him with his insomnia by sleeping beside him. Nazuna, however, is not an ordinary girl: she is a vampire. After biting Kou's neck, she begins to meet him night after night for conversations, walks and shared moments. Kou discovers in the night a freedom he did not know, while his relationship with Nazuna grows between attraction and uncertainty. The arrival of a girl from Kou's past complicates things furt
Call of the Night
Manga · 2019
8.5 Mob Psycho 100
Shigeo "Mob" Kageyama is an eighth-grade student with extraordinary psychic powers. Fearing their destructive and conspicuous nature, he suppresses his abilities in public, keeping a tight lock on his emotions. To keep his powers honed, he works as an assistant to Arataka Reigen, a self-proclaimed psychic who runs a cheap exorcism business. Reigen is a fraud who exploits Mob's real abilities, paying him less than minimum wage while posing as his mentor. Despite this, Mob spends his days exorcising evil spirits at Reigen's behest, all while harboring a simple wish: to impress his childhood friend Tsubomi Takane. As troubles keep bombarding his daily life, Mob's repressed emotions slowly beg
Mob Psycho 100
Manga · 2012
8.5 Fruits Basket
Tohru Honda is a high school girl who, after losing her mother, finds herself without a home and decides to camp in the woods. What she doesn’t know is that the land belongs to the Sohma family, a wealthy and mysterious clan. When they discover her situation, they offer her a place to stay. Tohru soon learns the Sohmas’ secret: certain members of the family transform into animals from the Chinese zodiac when embraced by someone of the opposite sex. As she becomes part of their daily lives, she meets Yuki and Kyo Sohma, two classmates with a tense relationship, and grows closer to the rest of the family. Determined to help them, Tohru tries to understand the pain behind the curse. Her prese
Fruits Basket
Manga · 1998
8.0 Lucifer and the Biscuit Hammer
College student Yuuhi Amamiya lives an unremarkable life until a talking lizard appears before him. The creature, Sir Noi Crezant, explains that a colossal weapon called the Biscuit Hammer floats in Earth's orbit, ready to destroy the planet. As one of the chosen Beast Knights, Yuuhi must protect the princess and defeat the mage Animus, but he would rather ignore the whole situation. His attempt to return to normalcy fails when he meets his neighbor, Princess Samidare Asahina. She saves him from a golem attack, and Yuuhi swears his loyalty to her. However, Samidare reveals a shocking secret: she does not intend to save the Earth. She plans to stop Animus only so she can destroy the planet h
Lucifer and the Biscuit Hammer
Manga · 2005
7.5 Umineko When They Cry Episode 1: Legend of the Golden Witch
Every year, the Ushiromiya family gathers at the secluded mansion of its patriarch, the elderly Kinzo, on the island of Rokkenjima. It has been six years since Battler joined his cousins at the annual event, but their happy reunion is overshadowed by worsening weather and an eerie premonition from his youngest cousin. Their parents' feud over the inheritance only adds to the tension. As a typhoon rages outside, trapping eighteen family members and servants on the island, Kinzo enacts a bizarre game, challenging everyone to find his hidden gold. The one who finds it also receives the leadership of the family. However, the game is beset with violence and murder when the participants are used
Umineko When They Cry Episode 1: Legend of the Golden Witch
Manga · 2007
7.9 Hikaru no Go
Hikaru Shindo is an ordinary sixth-grader with little interest in board games. While searching his grandfather's attic, he comes across an old go board stained with blood. The moment he touches it, the spirit of Fujiwara-no-Sai, a master go player from the Heian era, awakens and takes up residence in his consciousness. Sai once taught the game to an emperor and still longs to achieve the perfect play he calls the "Divine Move." Pressured by Sai's persistent passion, Hikaru reluctantly begins playing go, moving the stones as the ghost instructs him. His encounters with dedicated young players, especially the prodigy Akira Toya, gradually spark a genuine interest in the game. What starts as a
Hikaru no Go
Manga · 1998